Selva Compute API Reference - v2.1.0
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    Index

    Constructors

    Properties

    blackPoint: number

    Specifies the amount of displacement for the black color in the texture.

    fairing: number

    Specifies the number of steps for the fairing process. Fairing straightens rough feature edges.

    fairingOn: boolean

    Specifies whether or not to perform a fairing step. Fairing straightens rough feature edges.

    finalMaxFaces: number

    Specifies how many faces the reduction post process should target.

    finalMaxFacesOn: boolean

    Specifies whether to perform a mesh reduction as a post process to simplify the result of displacement.

    initialQuality: number

    Specifies how densely the object is initially subdivided. The lower the value, the higher the resolution of the displaced mesh.

    mappingChannel: number

    Specifies which texture mapping channel is used for the displacement texture.

    meshMemoryLimit: number

    Specifies in megabytes how much memory can be allocated for use by the displacement mesh.

    on: boolean

    Specifies whether the displacement feature is enabled or not.

    postWeldAngle: number

    Specifies the maximum angle between face normals of adjacent faces that will get welded together.

    refineSensitivity: number

    Specifies how sensitive the divider for contrasts is on the displacement texture- Specify 1 to split all mesh edges on each refine step. Specify 0.99 to make even slight contrasts on the displacement texture cause edges to be split. Specifying 0.01 only splits edges where heavy contrast exists.

    refineSteps: number

    Specifies the number of refinement passes

    sweepResolutionFormula: DisplacementSweepResolutionFormulas

    Specifies which formula is used to calculate sweep resolution from initial quality.

    texture: string

    Specifies whether the displacement feature is enabled or not.

    whitePoint: number

    Specifies the amount of displacement for the white color in the texture.