Selva Compute API Reference - v1.1.2
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    This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance.

    const scene = new THREE.Scene();
    scene.fog = new THREE.Fog(0xcccccc, 10, 15);
    Index

    Constructors

    Properties

    Methods

    Constructors

    • The color parameter is passed to the THREE.Color | Color constructor to set the color property

      Parameters

      • color: ColorRepresentation
      • Optionalnear: number

        Expects a Float

      • Optionalfar: number

        Expects a Float

      Returns Fog

      Color can be a hexadecimal integer or a CSS-style string.

    Properties

    color: Color

    Fog color.

    If set to black, far away objects will be rendered black.

    far: number

    The maximum distance at which fog stops being calculated and applied.

    Objects that are more than far units away from the active camera won't be affected by fog.

    1000

    isFog: true

    Read-only flag to check if a given object is of type Fog.

    This is a constant value

    true

    name: string

    Optional name of the object

    (doesn't need to be unique).

    ""

    near: number

    The minimum distance to start applying fog.

    Objects that are less than near units from the active camera won't be affected by fog.

    1

    Methods

    • Returns a new Fog instance with the same parameters as this one.

      Returns Fog

    • Return Fog data in JSON format.

      Returns FogJSON