Selva Compute API Reference - v1.1.2
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    This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera.

    const scene = new THREE.Scene();
    scene.fog = new THREE.FogExp2(0xcccccc, 0.002);
    Index

    Constructors

    Properties

    Methods

    Constructors

    • The color parameter is passed to the THREE.Color | Color constructor to set the color property

      Parameters

      Returns FogExp2

      Color can be a hexadecimal integer or a CSS-style string.

    Properties

    color: Color

    Fog color.

    If set to black, far away objects will be rendered black.

    density: number

    Defines how fast the fog will grow dense.

    0.00025

    Expects a Float

    isFogExp2: true

    Read-only flag to check if a given object is of type FogExp2.

    This is a constant value

    true

    name: string

    Optional name of the object

    (doesn't need to be unique).

    ""

    Methods

    • Returns a new FogExp2 instance with the same parameters as this one.

      Returns FogExp2

    • Return FogExp2 data in JSON format.

      Returns FogExp2JSON