Create a new Layers object, with membership initially set to layer 0.
A bit mask storing which of the 32 layers this layers object is currently a member of.
Remove membership of this layer.
An integer from 0 to 31.
Remove membership from all layers.
Add membership of this layer.
An integer from 0 to 31.
Add membership to all layers.
Returns true if the given layer is enabled.
An integer from 0 to 31.
Set membership to layer, and remove membership all other layers.
An integer from 0 to 31.
Returns true if this and the passed layers object have at least one layer in common.
A Layers object
Toggle membership of layer.
An integer from 0 to 31.
A THREE.Layers | Layers object assigns an THREE.Object3D | Object3D to 1 or more of 32 layers numbered
0to31- internally the layers are stored as a bit mask, and by default all Object3Ds are a member of layer0.Remarks
This can be used to control visibility - an object must share a layer with a camera to be visible when that camera's view is rendered.
See