Will return true if SetCachedTextureCoordinates has been called; otherwise will return false.
HasPrincipalCurvatures
Returns true if every mesh "edge" has two or more faces.
true if object can be accurately modified with "squishy" transformations like projections, shears, and non-uniform scaling.
Tests an object to see if it is valid.
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Useful for switch statements that need to differentiate between basic object types like points, curves, surfaces, and so on.
Number of partition information chunks stored on this mesh based on the last call to CreatePartitions
Gets the amount of user strings.
Mesh to append to this one.
true on success
An object of the same type as this, with the same properties and behavior.
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If true, a physically accurate bounding box will be computed. If not, a bounding box estimate will be computed. For some geometry types there is no difference between the estimate and the accurate bounding box. Estimated bounding boxes can be computed much (much) faster than accurate (or "tight") bounding boxes. Estimated bounding boxes are always similar to or larger than accurate bounding boxes.
The bounding box of the geometry in world coordinates or BoundingBox.Empty if not bounding box could be found.
Texture mapping Id
Object which allows access to coordinates and other props.
false if object cannot be converted to a deformable object. true if object was already deformable or was converted into a deformable object.
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Angle of rotation in radians.
Direction of the axis of rotation.
Point on the axis of rotation.
true if geometry successfully rotated.
TODO
Texture mapping
Transform to apply to the texture mapping
Whether to generate lazily (true) or right away (false)
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Transformation to apply to geometry.
true if geometry successfully transformed.
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Staticcreatemesh representing control net on success, null on failure
StaticcreateA js object in the form of { data: bufferGeometry }
StaticdecodeA json formatted object in the following format (values are orientative):
{
version: 10000,
archive3dm: 60,
opennurbs: -1877964208,
data: 'encoded 3dm object data'
}
StatictoThe array of Rhino meshes.
Whether or not to orient the result to Y up.
A Three.js bufferGeometry.
Returns true if the Brep.TryConvertBrep function will be successful for this object