getMaxAnisotropy
getMaxAnisotropy: () => number
getMaxPrecision
getMaxPrecision: (precision: string) => string
ReadonlyisWebGL2
isWebGL2: boolean
logarithmicDepthBuffer
logarithmicDepthBuffer: boolean
maxAttributes
maxAttributes: number
maxCubemapSize
maxCubemapSize: number
maxFragmentUniforms: number
maxSamples
maxSamples: number
maxTextures
maxTextures: number
maxTextureSize
maxTextureSize: number
maxVaryings
maxVaryings: number
maxVertexTextures
maxVertexTextures: number
maxVertexUniforms: number
precision
precision: string
reversedDepthBuffer
reversedDepthBuffer: boolean
samples
samples: number
textureFormatReadable
textureFormatReadable: (textureFormat: PixelFormat) => boolean textureTypeReadable