Shift objects along one world axis. Defaults to z — the up axis of the unified Z-up scene frame (see ../coordinate-transform.ts), so grounding subtracts the content's lowest z.
z
../coordinate-transform.ts
Shift objects along one world axis. Defaults to
z— the up axis of the unified Z-up scene frame (see../coordinate-transform.ts), so grounding subtracts the content's lowest z.