Selva Compute API Reference - v2.1.0
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    Interface DecompressedMeshData

    Decoded geometry payload from a binary mesh batch blob.

    For int16 batches the parser also exposes origin and scale so the consumer can either dequantize on the GPU (via BufferAttribute(arr, 3, true) + a per-mesh transform matrix) or dequantize on the CPU as needed. For float32 batches origin = (0,0,0) and scale = (1,1,1).

    interface DecompressedMeshData {
        flags: number;
        indices: Uint32Array;
        origin: [number, number, number];
        scale: [number, number, number];
        vertices: Int16Array<ArrayBufferLike> | Float32Array<ArrayBufferLike>;
    }
    Index

    Properties

    flags: number
    indices: Uint32Array
    origin: [number, number, number]
    scale: [number, number, number]
    vertices: Int16Array<ArrayBufferLike> | Float32Array<ArrayBufferLike>