Decoded geometry payload from a binary mesh batch blob.
For int16 batches the parser also exposes origin and scale so the consumer can either
dequantize on the GPU (via BufferAttribute(arr, 3, true) + a per-mesh transform matrix) or
dequantize on the CPU as needed. For float32 batches origin = (0,0,0) and scale = (1,1,1).
Decoded geometry payload from a binary mesh batch blob.
For int16 batches the parser also exposes
originandscaleso the consumer can either dequantize on the GPU (viaBufferAttribute(arr, 3, true)+ a per-mesh transform matrix) or dequantize on the CPU as needed. For float32 batchesorigin = (0,0,0)andscale = (1,1,1).