Number of indices in this mesh (3 per triangle).
Index of this mesh's first index in the combined index array, in index-count units.
Layer path for grouping in the scene manager (e.g. 'Structure/Walls')
OptionalmetadataArbitrary key-value pairs from the GH Metadata input
Original index in the GH input tree before material grouping. Combined with MeshBatch.sourceComponentId to uniquely identify the GH source geometry.
Number of vertices in this mesh (each vertex is 3 components: x, y, z).
Index of this mesh's first vertex in the combined vertex array, in vertex-count units.
The corresponding component offset into the int16/float32 typed array is vertexStart * 3.
Metadata for a single mesh within a batch.
Offsets and counts are expressed in vertex-count units (not float components) and index-count units. To address the typed-array storage:
vertexStart * 3vertexCount * 3indexStart * 4indexCount